top of page


The Role of Digital and AI in Shaping Artistic Authorship - New Era of Art Part 2
Part 1: The Value of Crediting in Contemporary Art - New Era of Art Introduction As we delve deeper into the digital age, the...
Mar 3, 20242 min read


Crafting the Ethereal Floating Islands in Arcane Echoes: Week 6
Harmonizing Materials and Lighting to Envision a World Beyond Overview In the sixth installment of our Arcane Echoes development series,...
Mar 2, 20242 min read


Narrative Techniques in VR: Expanding the Storytelling Horizon - Beyond Reality Part 6
Integrating Game Mechanics with Narrative in VR In the immersive realm of Virtual Reality (VR), the fusion of game mechanics and...
Feb 28, 20244 min read


The Value of Crediting in Contemporary Art - New Era of Art Part 1
Introduction In the swiftly evolving landscape of the digital age, the art world stands at a crossroads. As traditional boundaries blur...
Feb 27, 20242 min read


Procedural Content Generation in Arcane Echoes: Week 5
Exploring the Intricacies of Autonomous Environmental Design As the "Arcane Echoes" project progresses into its fifth week, I've taken...
Feb 25, 20242 min read


Designing Challenges in VR - Beyond Reality Part 5
Elevating Player Engagement Through Thoughtful Challenge Design The essence of Virtual Reality (VR) gaming lies in its power to immerse...
Feb 25, 20243 min read


Designing Physical Interaction in VR - Beyond Reality Part 4
Manual, Controller-Based, and Isomorphic Interactions In the realm of Virtual Reality (VR) gaming, the design of physical interactions...
Feb 17, 20243 min read


Crafting Dynamic Landscapes in Arcane Echoes: Week 4
Enhancing Realism with World-Aligned Material Changes In the fourth week of developing the Arcane Echoes environment, I introduced a...
Feb 16, 20242 min read


A VRIME Framework Analysis: The Wizards - Dark Times
Overview In this post, I delve into "The Wizards - Dark Times," a VR game renowned for its spellcasting mechanics and immersive...
Feb 11, 20243 min read


Evaluating Game Mechanics for VR: A Framework - Beyond Reality Part 3
In the rapidly evolving domain of Virtual Reality (VR) gaming, the traditional Mechanics-Dynamics-Aesthetics (MDA) framework, a...
Feb 10, 20246 min read


Shaping the World of Arcane Echoes: Week 3
I'm now three weeks into the creation of Arcane Echoes, and the project's landscape is starting to take on a life of its own. This week...
Feb 9, 20242 min read


Gameplay Gestalt in VR: Enhancing Narrative and Immersion - Beyond Reality Part 2
In the realm of Virtual Reality (VR), the concept of gameplay gestalt plays a pivotal role in shaping experiences that are both immersive...
Feb 4, 20244 min read


Introduction to VR Gaming Mechanics and Narrative Design - Beyond Reality Part 1
Welcome to the in-depth blog series, where I embark on a comprehensive exploration of virtual reality (VR) games and experiences....
Feb 1, 20245 min read


Breathing Life into Arcane Echoes: Week 2
As we step into the second week of chronicling the creation of Arcane Echoes, we reach a pivotal moment: completing the blockout phase...
Jan 31, 20243 min read


Arcane Echoes: Dual-World Saga: Week 1
Embarking on the creation of Arcane Echoes has been a journey of fusing imagination with digital artistry. This blog series is a...
Jan 26, 20243 min read


Crafting Texture Atlases with Python: Effortlessly Combining Images
Seamless Integration of Assets in Game Development Texture atlases are a cornerstone of efficient game design, optimizing rendering and...
Jan 18, 20243 min read


Automating Texture Atlas Splitting with Python
Subtle Power of Automation in Game Design In the world of game design, managing assets efficiently is key to both creativity and...
Jan 18, 20243 min read


Distance Measurement Tool in Unreal Engine
Leveraging Blueprints for Designing Levels In this post, we delve into a powerful tool for level designers and architects in Unreal...
Jan 18, 20242 min read


LOD Creator for Blender and Unity: Level Up Your Game
Optimizing Game Assets with LOD Creator: A Blender Plugin to Unity Workflow Streamlining 3D Models for Game Performance The balance...
Jan 12, 20242 min read


Unity Prefab Replacer: A Level Designer's Tool
Simplifying Scene Management with the Prefab Replacer When working with complex scenes in Unity, managing and replacing multiple...
Dec 25, 20232 min read
bottom of page




