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Log
Notes, experiments, and reflections.
The 'I' is a tool for coordination and memory
The Algorithmic Dissolution Of Self We are obsessed with clear communication. We demand brevity. We want ideas delivered like packages: frictionless, optimized, and stripped of ambiguity. In the modern workspace and the digital social square, style is framed as noise, an obstruction to the signal. But we are forgetting what noise actually is. Style is not decoration; it is mutation. In biology, perfect replication is death. It is the error, the variance, the noise in
Jan 183 min read


Interactive Narratives - Through Traditional, New Materialist, and Post-Structuralist Lenses
1. Introduction Interactive narratives place players in a position where their actions, explorations, or decisions shape the story. Traditionally, game design has framed this as player “agency,” emphasizing branching paths, dialogue options, and quest structures. As Salen and Zimmerman (2004, p. 2) note, “games are systems in which players engage in artificial conflict,” with agency often framed around how those conflicts branch and resolve. This essay argues that interactiv
Mar 8, 20257 min read


New Materialism and Environmental Storytelling
The image is created by ChatGPT. Introduction Environmental storytelling, a staple in games, architecture, and art, often relies on static elements like textures, ambient details, and animations to establish a narrative. These components, while vibrant and atmospheric, typically serve as passive backdrops, setting a scene without truly engaging within it. But imagine if the objects themselves could participate in the story—contributing to it actively, responding to human pres
Nov 8, 20244 min read
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