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Log
Notes, experiments, and reflections.


Hoody Economy: Stable inequality, unstable lives
What an econophysics economy simulation shows in nine screenshots: inequality holds its shape while individual lives never stop moving through it.
Jun 194 min read


The Playable Multiplane: Uses of the Z-Axis In Leila and Paper Mario: The Thousand-Year Door
Abstract The multiplane camera produced depth on flat screens by separating artwork into layers and moving them at different speeds. In film animation, this depth belonged to the camera, which operated through a dedicated mechanical apparatus. In games, the same layered logic both enriches the player's experience and becomes a controllable mechanic. Here, the Z-axis interaction functions not only as an atmospheric, immersion-enhancing experience inherited from the classic mul
May 268 min read
Identity as Signal: Modulated Power in Digital Futures
A reflective essay on how digital futures quietly reformat identity from a narrative self into an operational signal — and how power then shifts from open coercion to the continuous modulation of who stays visible, credible, and actionable. Its hinge is de-addressing: not a prohibition but being made unreachable when a score slips below a threshold. It moves through Freyermuth, Harari, Foucault, Deleuze, Zuboff, Hayles, and the surveillant-assemblage literature.
May 166 min read
Futures Are Formats
A reflective essay on how the dream of a better place keeps mutating: from a paradise elsewhere, to mastery over the here and now, to immortality, to total experience — and how it ends at a subject that can be rewritten and quietly made unreachable. The claim is that futures are not places that get reached but formats that get imposed, and that the decisive question is always who controls the format and who stays legible inside it.
May 166 min read
The 'I' is a tool for coordination and memory
The Algorithmic Dissolution Of Self We are obsessed with clear communication. We demand brevity. We want ideas delivered like packages: frictionless, optimized, and stripped of ambiguity. In the modern workspace and the digital social square, style is framed as noise, an obstruction to the signal. But we are forgetting what noise actually is. Style is not decoration; it is mutation. In biology, perfect replication is death. It is the error, the variance, the noise in
Jan 193 min read
Interactive Narratives - Through Traditional, New Materialist, and Post-Structuralist Lenses
1. Introduction Interactive narratives place players in a position where their actions, explorations, or decisions shape the story. Traditionally, game design has framed this as player “agency,” emphasizing branching paths, dialogue options, and quest structures. As Salen and Zimmerman (2004, p. 2) note, “games are systems in which players engage in artificial conflict,” with agency often framed around how those conflicts branch and resolve. This essay argues that interactiv
Mar 8, 20257 min read
New Materialism and Environmental Storytelling
Introduction Environmental storytelling, a staple in games, architecture, and art, often relies on static elements like textures, ambient details, and animations to establish a narrative. These components, while vibrant and atmospheric, typically serve as passive backdrops, setting a scene without truly engaging within it. But imagine if the objects themselves could participate in the story; contributing to it actively, responding to human presence, and evolving over time. Ne
Nov 8, 20244 min read
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