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Me
I design and explore interactive experiences that react and evolve beyond imagination
I design interactive systems and games that focus on behavior, rules, and interaction rather than scripted outcomes or content-heavy structures. My work sits at the intersection of game design, systems thinking, and exploratory play.
I’m interested in how systems react, evolve, and produce meaning through constraints and player interaction.
My background spans game development, interactive experience design, and research-driven exploration. I approach each project as a system to be tested, observed, and refined through play.
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