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This is an early PC prototype built to test moment-to-moment combat, spatial pressure, and progression in an abstract digital arena. The core loop explores AI vs human encounters through energy systems, portal activations, grid-based unlocks, and escalating enemy behaviors, without a finalized meta or narrative layer yet. Visuals, balance, and many mechanics are placeholder; the focus is on feel, pacing, and how adaptive systems create tension and variety in an infinite shooter structure.

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